Accepted abstract at the Tangible, Embedded, Embodied Interaction Conference in Eindhoven, Netherlands, Feburary 2016.
ACM link: TEI ’16 Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Exploration of interpreted interactions between objects that are given social values and act in a self-interested way. Likewise explore object-human, human-object relationships in the context of a shared office space.
Rachel S. Ng, Dixon Lo, Raghavendra Kandala
2 week project
Concept Ideation, Physical Prototypes, Secondary Research, Research Video, Co-Authored Paper
We began our process by thinking about ways in which Progressive User Interfaces can push new dimensions and ways for users to experience their symbolic universe, rather than just enriching existing interactions.
Gathered inspiration led to the following directions:
As a group we were interested in incorporating analog elements into interactions.
The three main themes we decided on, after much discussion, were:
Using a semi-public space, We selected three everyday objects as containers to embody our designed interactions:
*In giving objects personality, you are allowing humans to care for it, and to see it more than just an object, which impacts sustainability- it would be hard for someone to just get rid of it when it prompts you to interact with it.
Interactions between these objects are not a 1:1, they are interpretations of actions provided by another actor and have a cascading effect from one object to the next.
Actors are meant to have their own personality, motivations, and drivers.
In this IoT world, we are saying that objects are sold separately, perhaps even from different manufacturers, can still talk to each other because they are based on interpretation. The window could react to the nest thermostat by creating and displaying sweat bubbles on its screen, or maybe your sprinkler could be reminded to turn on by the type of music Radio plays.
In this Ecosystem where objects hold the same weight as humans, and do not rely on human input to communicate, How does this effect our interactions? What value would this system create for the user? Does the user become the ‘smart object’?
Potential ways to develop: